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ggcube lets you build 3D figures using ggplot2. Use it to create 3D surfaces, volumes, scatter plots, and complex layered visualizations using familiar ggplot2 syntax with aes(x, y, z) and coord_3d().

The package provides a variety of 3D-specific geoms to render surfaces, prisms, points, paths, and text in 3D; it also works with some standard ggplot2 layer functions. You can control plot geometry with 3D projection parameters, apply a range of 3D lighting models, and mix 3D layers with 2D layers rendered on cube faces. Standard ggplot2 features like faceting, themes, scales, and legends work as expected.

3D plots are wonderful for exploration, storytelling, and data art. But note that for precise quantitative communication, where occlusion and perspective distortion can be problematic, 2D is usually the better choice.

Installation

# You can install the package from CRAN:
install.packages("ggcube")

# Or get the development version from GitHub:
devtools::install_github("matthewkling/ggcube")

R has several other tools for 3D visualization. ggcube is designed for users who want to stay within the ggplot2 ecosystem. Other packages offer different tradeoffs:

  • plotly and rgl provide interactive 3D viewers with rotation and zoom via WebGL/OpenGL, using their own APIs.
  • rayshader produces ray-traced renderings of terrain data with photorealistic lighting and shadows; it also makes 3D popups of ggplot2 figures, but not 3D ggplots per se.
  • gg3D was another ggplot2 extension for 3D plotting, but is no longer actively maintained.

Quick start

The essential ingredient of a ggcube plot is coord_3d(). Adding this to a standard ggplot, and providing a z aesthetic variable, creates a 3D plot:

library(ggplot2)
library(ggcube)

# Basic 3D scatter plot
ggplot(mpg, aes(x = displ, y = hwy, z = drv, color = class)) +
      geom_point() +
      coord_3d()

You can control plot rotation, perspective, and dimensions, as well as axis label placement and panel selection, via parameters to coord_3d(). See the 3D view article for a comprehensive guide.

ggplot(mpg, aes(displ, hwy, drv, color = class)) +
      geom_point() +
      coord_3d(pitch = 0, roll = 60, yaw = 0, dist = 1.4, 
               ratio = c(2, 1, 1), panels = "all") +
      theme(panel.border = element_rect(color = "black"),
            panel.foreground = element_rect(alpha = .1))

3D surfaces

See the surfaces article for a full guide to the surface system.

Example: a terrain surface using geom_surface_3d():

ggplot(mountain, aes(x, y, z)) +
      geom_surface_3d(aes(fill = z, color = z)) +
      scale_fill_viridis_c() + scale_color_viridis_c() +
      coord_3d(ratio = c(1.5, 2, 1), expand = FALSE, panels = "zmin",
               light = light(direction = c(1, 0, 0))) +
      guides(fill = guide_colorbar_3d()) +
      theme_light()

Example: a terrain surface using geom_contour_3d(), also showing functionality for animation as a rotating GIF:

p <- ggplot(mountain, aes(x, y, z)) +
      geom_contour_3d(fill = "black", color = "white", linewidth = .5) +
      coord_3d(ratio = c(1.5, 2, 1), light = "none") +
      theme_void()
animate_3d(p, yaw = c(0, 360))

Example: a mathematical surface using geom_function_3d():

ggplot() +
      geom_function_3d(fun = function(x, y) cos(x) * sin(y),
                       xlim = c(-pi, pi), ylim = c(-2*pi, 2*pi),
                       fill = "#7a2100", color = "#b3725b", 
                       grid = "right1") +
      coord_3d(yaw = 160, roll = -70, 
               scales = "fixed", ratio = c(1, 1, 2)) +
      labs(z = "cos(x) * sin(y)") +
      theme_minimal()

Example: a fitted model surface using geom_smooth_3d():

# Generate scattered 3D data
set.seed(123)
d <- data.frame(x = rnorm(50),
                y = rnorm(50))
d$z <- d$x + d$x^2 - d$y^2 + rnorm(50)

# Plot GAM fit with uncertainty layers
ggplot(d, aes(x, y, z)) + 
      geom_smooth_3d(aes(fill = after_stat(level)),
                     method = "gam", formula = z ~ te(x, y),
                     se = TRUE, level = 0.99,
                     color = "black", grid = "equilateral") +
      scale_fill_manual(values = c("red", "darkorchid4", "steelblue")) +
      coord_3d(light = NULL)

3D paths

geom_path_3d() renders paths in 3D space with depth-based sorting and scaling:

butterfly <- ggcube:::lorenz_attractor(n_points = 8000, dt = .01)
ggplot(butterfly, aes(x, y, z, color = time)) +
      geom_path_3d(linewidth = 0.1, color = "black",
                   position = position_on_face(c("xmax", "ymax", "zmin"))) +
      geom_path_3d(linewidth = 0.3) +
      scale_color_gradientn(colors = c("blue", "purple", "red", "orange")) +
      coord_3d() +
      theme_light()

3D points

While ggplot2::geom_point() works with ggcube as demonstrated above, geom_point_3d() creates 3D-aware scatter plots with proper point ordering, depth-scaled point sizes, and options to include reference lines and reference points projecting 3D points onto 2D face panels:

ggplot(mpg, aes(x = displ, y = hwy, z = drv, fill = class)) +
      geom_point_3d(size = 3, shape = 21, color = "black", stroke = .1,
                    ref_lines = TRUE, ref_points = TRUE,
                    ref_faces = c("ymax", "xmax")) +
      coord_3d()

3D prisms

Example: a 3D histogram chart using geom_bar_3d():

ggplot(iris, aes(Species, Sepal.Length, fill = Species)) +
      geom_bar_3d(bins = 20, width = c(.5, 1)) +
      coord_3d(scales = "fixed", ratio = c(1, 3, .25), yaw = 60) +
      scale_z_continuous(expand = c(0, 0)) +
      theme(legend.position = "none")

3D text

geom_text_3d() creates 3D-aware text, rendered either as”billboard” text that faces the viewing plane or as 3D polygons that can face any direction:

df <- expand.grid(x = c("H", "B"), y = c("a", "o", "u"), z = c("g", "t"))
df$label <- paste0(df$x, df$y, df$z)
ggplot(df, aes(x, y, z, label = label, fill = x)) +
   geom_text_3d(method = "polygon", facing = "zmax", 
                size = 5, weight = "bold") +
   coord_3d(scales = "fixed", light = NULL)

Lighting effects

Lighting of 3D polygon layers is controlled by providing a light() specification to the layer function or to coord_3d(). See the lighting and shading article for a comprehensive guide.

ggplot(sphere_points, aes(x, y, z)) +
      coord_3d(scales = "fixed") +
      scale_fill_viridis_c() +
      scale_color_viridis_c() +
      theme_dark() +
      theme(legend.position = "none") +
      
      # apply shading to solid color/fill
      geom_hull_3d(fill = "#8a2900", color = "#8a2900",
                   light = light(method = "direct", mode = "hsl", 
                                 direction = c(0, 0, 1))) +
      
      # apply shading to aesthetic color/fill
      geom_hull_3d(aes(x = x + 2.5, fill = x, color = x),
                   light = light(method = "diffuse", mode = "hsv", 
                                 direction = c(0, 0, 1), contrast = 2)) +
      
      # map surface orientation to 3D RGB color channels
      geom_hull_3d(aes(x = x + 5),
                   light = light(method = "rgb", direction = c(1, 0, -1)))

Face projection

3D and 2D layers can be mixed by using position_on_face() to project data onto 2D cube faces. We saw this in the geom_path_3d() example above, but here’s another example that mixes different geoms, including natively-2D layers like ggplot2::stat_density_2d():


ggplot(iris, aes(Sepal.Length, Sepal.Width, Petal.Length, 
                 color = Species, fill = Species)) +
      coord_3d() + xlim(4, 8) +
      
      # place 2D density plot on zmin face
      stat_density_2d(position = position_on_face(faces = "zmin", axes = c("x", "y")),
                      geom = "polygon", alpha = .1, linewidth = .25) +
      
      # flatten 3D hull layer onto ymax face
      geom_hull_3d(position = position_on_face("ymax"), alpha = .5) +
      
      # flatten 3D voxels onto xmax face to create 2D bins
      geom_voxel_3d(aes(round(Sepal.Length), round(Sepal.Width), round(Petal.Length)),
                    position = position_on_face("xmax"), alpha = .15, light = NULL) +
      
      # 3D scatter plot (added last so it renders in front)
      geom_point_3d( shape = 21, color = "black", stroke = .25)