Creates 3D voxel visualizations from sparse 3D point data. Each data point becomes a fixed-size cube centered on its coordinates. Useful for volumetric data and 3D pixel art.
Usage
geom_voxel_3d(
mapping = NULL,
data = NULL,
stat = StatVoxel3D,
position = "identity",
...,
width = 1,
faces = "all",
light = NULL,
cull_backfaces = TRUE,
sort_method = NULL,
scale_depth = TRUE,
force_convex = FALSE,
na.rm = FALSE,
show.legend = NA,
inherit.aes = TRUE
)
stat_voxel_3d(
mapping = NULL,
data = NULL,
geom = GeomPolygon3D,
position = "identity",
...,
width = 1,
faces = "all",
light = NULL,
cull_backfaces = TRUE,
sort_method = NULL,
scale_depth = TRUE,
force_convex = FALSE,
na.rm = FALSE,
show.legend = NA,
inherit.aes = TRUE
)Arguments
- mapping
Set of aesthetic mappings created by
aes().- data
The data to be displayed in this layer.
- stat
The statistical transformation to use on the data. Defaults to
StatVoxel3D.- position
Position adjustment, defaults to "identity". To collapse the result onto one 2D surface, use
position_on_face().- ...
Other arguments passed on to the layer function (typically GeomPolygon3D), such as aesthetics like
colour,fill,linewidth,annotate = annotate_3d(...), etc.- width
Numeric value controlling box width as a fraction of grid spacing. Default is 1.0 (volumes touch each other). Use 0.8 for small gaps, 1.2 for overlap. Grid spacing is determined automatically using
ggplot2::resolution()- faces
Character vector specifying which faces to render. Options:
"all"(default): Render all 6 faces"none": Render no facesVector of face names:
c("zmax", "xmin", "ymax"), etc.
Valid face names: "xmin", "xmax", "ymin", "ymax", "zmin", "zmax". Note that this setting acts jointly with backface culling, which removes faces whose interior faces the viewer – e.g., when
cull_backfaces = TRUEandfaces = "all"(the default), only front faces are rendered.- light
A lighting specification object created by
light(),"none"to disable lighting, orNULLto inherit plot-level lighting specs from the coord. Specify plot-level lighting incoord_3d()and layer-specific lighting ingeom_*3d()functions.- cull_backfaces
Logical indicating whether to remove back-facing polygons from rendering. This is primarily for performance optimization but may be useful for aesthetic reasons in some situations. Backfaces are determined using screen-space winding order after 3D transformation. Defaults vary by geometry type: FALSE for open surface-type geometries, TRUE for solid objects (hulls, voxels, etc. where backfaces are generally hidden unless frontfaces are transparent or explicitly disabled).
- sort_method
Depth sorting algorithm. See sorting_methods for details.
- scale_depth
Logical indicating whether polygon linewidths should be scaled to make closer lines wider and farther lines narrower. Default is TRUE. Scaling is based on the mean depth of a polygon.
- force_convex
Logical indicating whether to remove polygon vertices that are not part of the convex hull. Default value varies by geom. Specifying TRUE can help reduce artifacts in surfaces that have polygon tiles that wrap over a visible horizon. For prism-type geoms like columns and voxels, FALSE is safe because polygons fill always be convex.
- na.rm
If
FALSE, missing values are removed.- show.legend
Logical indicating whether this layer should be included in legends.
- inherit.aes
If
FALSE, overrides the default aesthetics.- geom
The geometric object used to display the data. Defaults to
GeomPolygon3D.
Details
Note that voxel geometries sometimes require pairwise depth sorting for correct rendering.
This is the default for smaller data sets, but not for larger data sets due to compute speed;
in those cases you may wish to manually specify sort_method = "pairwise".
Aesthetics
Voxel 3D requires the following aesthetics:
x: X coordinate (voxel center position)
y: Y coordinate (voxel center position)
z: Z coordinate (voxel center position)
Computed variables
normal_x,normal_y,normal_z: Face normal componentsvoxel_id: Sequential voxel numberface_type: Face name ("zmax", "xmin", etc.)
See also
stat_col_3d() for variable-height columns, stat_surface_3d() for smooth surfaces,
coord_3d() for 3D coordinate systems, light() for lighting specifications.
Examples
# Sparse 3D voxel data
voxel_data <- data.frame(
x = round(rnorm(100, 0, 2)),
y = round(rnorm(100, 0, 2)),
z = round(rnorm(100, 0, 2))
)
p <- ggplot(voxel_data, aes(x, y, z)) + coord_3d()
# Basic 3D voxel plot
p + geom_voxel_3d(fill = "steelblue")
# With aesthetic fill
p + stat_voxel_3d(aes(fill = z)) +
scale_fill_viridis_c() +
guides(fill = guide_colorbar_3d())
# Show only some voxel faces
p + geom_voxel_3d(fill = "steelblue",
faces = c("zmax", "ymin", "xmin"))
